![]() ![]() Also sorry if it is located wrong, I am a scrub on this forum to please bare with me. I apologize if this has been asked before, but I couldn't find it myself. Hi Everyone, I recently made a character generator tool because I needed a good way to make many characters for my upcoming game. Upscale the 48x48 pixel size instead, sounds like a pain in the neck, seeing as everything in rpg maker mv is probably calibrated to this size.Īnyways anyone who has a bit more experience than me who can lend me their 2 cents? TLDR I made free character builder for easy import into RPGMaker MV (modified from Universal LPC Spritesheet project) and other engines available for free on Steam Oct 3rd, 2019. But would that look good at all? Hopefully it is possible to make it look good because this would be the easier to the 2 options.Ģ. I'd imagine it is possible, but 2 solutions come to mind.ġ. But what If I want character sprites with cleaner lines? What If I want to make medium to high resolution traditional artwork and use that for sprites? But the entire tiles are for the same perspective, and that 'feet' area is where the person is really standing, so it fits perfectly together and no one finds anything strange with that. This leaves pixel art as the only option on the surface at least. Those sprites use tall sprites, with a sprite usually 144x48 (or 96x32) pixel, and indeed they have the collision limited to the feet area of the sprite. I am looking at the spritesheets for RPG Maker MV and I take they need to consistently be 48x48 per sprite. ![]() Hi there nice to meet everyone ^^ this is my first post. ![]()
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